package fire.object;

import jgame.JGObject;
import jgame.platform.JGEngine;

public class TerrainObject extends JGObject {
	public TerrainObject(String name, double x, double y,
			int collisionid, String gfxname) {
		super(name,true, x, y, collisionid, gfxname);
	}
	public TerrainObject(String name, double x, double y,
			int collisionid, String gfxname, int tilebbox_x, int tilebbox_y,
			int tilebbox_width, int tilebbox_height) {
		super(name, true, x, y, collisionid, gfxname);
		setBBox(tilebbox_x, tilebbox_y, tilebbox_width, tilebbox_height);
	//vu
	}

	@Override
	public void paint(JGEngine g) {
	}
}
